Hopped Up On Heels.
Labels: consumerism, creative design, gender issues
Labels: consumerism, creative design, gender issues
"The game of skill and wits."
Dangle is a game played with two to eight people using up to four frisbees and at minimum 6 bottled beers.
Areas
field- the loosely defined in-play area of the game; a reasonable proximity to the game.
ground- the surface of the earth or an extension of a structure or plant emerging from the earth.
side- one of two areas on the field where players stand, keep their stores, set the triforces, and execute their throws.
opposing side- the side that is currently being thrown to.
local side- the side that is currently making throws.
back plane- the plane defined as perpendicular to the ground and parallel to the front bottles which passes through the opposing rear triforce bottle.
front plane- the plane parallel to the back plane that passes through the local rear triforce bottle.
dmz- the area of the field between the front and back planes. This region's width is not specifically limited, although it need not be any larger than the arc a disc may take at a height of 6 feet from the ground and still return to the proximity of the opposing triforce.
Objects
disc- the Frisbee that the player introduces to the playing field during the current throw.
spent disc- a disc that has been removed from the field or has yet to be entered that half-round. Spent discs are not in play.
bottle- a glass (or plastic) beverage container
triforce- an equilateral triangle "pointing" towards the back of the field with its flat end facing the opposing side.
triforce bottle- one of the three bottles that make up the triforce of each side of the field.
store- the collection of empty and full bottles that are not in play and are in a storage device.
beer- a bottle that was opened by a player on the opposing side and has not yet been returned empty to the store.
stone- a disc or bottle that has come to rest in front of or intersecting the opposing back plane.
Durations
throw- an opportunity for a player to place a disc in play.
turn- the sum of one player's throws in that round.
half-round- all the players' turns on one side.
round- the two half rounds during which each player has had one turn. This process returns the Frisbees to their starting orientation, after which the players may rotate positions if it is necessary in the playing configuration.
end- a set of 10 rounds.
game- the sum of the ends played.
Make 6 empty beer bottles. Warm-up rounds may be played with as many bottles as available, dividing the bottles evenly by placing the greater number on the side occupied by the least number of players.
Empty beer bottles are spaced a goodly distance apart into 2 groups of 3. The bottles shall be placed in, as close as ground conditions allow, a triforce with side length no more than three disc diameters. The triforce is oriented with the point away from the dmz.
The players will take turns one at a time throwing discs at the opposing bottles. Players throw from behind the front plane of the local triforce. If a player knocks over a bottle it is scored immediately but left in place on the field as a stone until that player's turn has concluded. Opposing and local players should keep clear of the dmz during throws and may not interfere with discs in that area. After the turn all displaced bottles are returned to triforce orientation. Discs that come to rest behind the back plane may be cleared by the opposing side, however discs that do not clear the back plane are to be left in play as stones until the half round is over. There are 10 rounds in and end. The number of ends played is the same as the number of people playing.
Score is determined by the number and type of valid contacts made to bottles. Each player is responsible for his own score and shall keep a running tally in his head. Points are generated from the following types of contact:
Labels: Dee
Labels: apple, consumerism, phone, telcom
Something like this happened to me a few months back on 95. They just stopped everyone on the road while we all sat and watched... well... nothing. I saw one guy slowly creep behind the cop to make a U turn through a break in the median, and assuming if it was illegal that the cop would have done something about it, I followed suit and looped my way around strange backroads until I figured out where I was. On my way back down later in the day I noticed one sign that said they'd be running 15 minute closures on the road... but again no reason why.
Labels: consumerism, iPod, world
Labels: consumerism, corporate, music
"One of the foremost principles that led me to found Tesla Motors was that, electric cars move our choice of energy source upstream from the vehicle, making them the ultimate multi-fuel vehicles: You can power them with clean (or dirty) coal; wind or solar power; clean, safe (or otherwise) nuclear energy; or even good ol' oil."Upstream, this is the concept I've been talking about for as long as I knew you could run a car off electricity. Now I've got a nice word for it.
"Imagine if you got a $25,000 tax credit for buying an EV for your "business," like you can for a HummerYeah, imagine politicians did more than pay public lip service to the environment before turning around and selling other peoples' souls to the auto and oil industries."
"I am not so enthusiastic about stepping up domestic oil production. I actually like our wildernesses, and I don't think we need to fill our few remaining unspoiled places with oil extraction industry. Lots of other people have written on this subject; let me just agree with them."
Labels: alternative fuel, bush, energy
There's a little back and forth over at Wired about the impending impact of the iPhone. Some think it'll be big, catering to a new type of user, while others think that they're missing the mark and trying to take the smartphone market in a direction it might not want to go. There's lots of nice points about economics and precedents that I'm not going to be able to match. All I know is what I like.
There's a post on Engadget about Uncle Milton Toys requesting them to discontinue the use of the trademarked phrase "Ant Farm." Really? You guys are the original Ant Farm creators? I guess I never really thought there was just one place this started, I mean kids putting bugs in jars is as old as the sun. And I had an actual ant farm when I was little. That was the worst bug prison ever, those mofos were all over my room. (and no, they didn't grow shit.) I just find it hard to believe that Uncle Milton is still keeping up the good fight to ward off the genericide of their brand. I mean, sure when you do a Google search Uncle Milton comes up as a related search term, but they're not directly among the results. And while I don't think I've ever heard of Uncle Milton, I definitely haven't heard of a formicarium, which is what an ant farm technically is. But hey, maybe they are the only ones making these things and the brand is so prolific that I just assume there must be competitive formicary suppliers out there. Basically I'm going to have to plead ignorant on this one, but I think I associate any glass box with ants inside with the term ant farm. I guess I could start using ant rodeo, or ant commune, or ant walden two. But I doubt I will.Labels: consumerism, legal, science, toys
I can just make up random facts to believe on my own. Did you know that stars are actually chunks of hot meteor orbiting around the Earth? See? It wasn't that hard.
Blunt head trauma. What if you just forgot that you ever smoked in the first place? Or that you had an addiction, a dog, or a family... Admittedly whacking people on the noggin isn't probably the best treatment, and the article starts off with stroke as the catalyst. But studies show that damaging parts of the brain can help people forget to be addicted to cigaretttes *poof* overnight. "The researchers found that damage to the insula – a brain region that promotes conscious feelings of hunger, pain and cravings – allowed some heavy smokers to quit with ease." Sounds great, a world with no hunger, no pain, no cigarettes. How do you give strokes to people on purpose?
Wow, I thought I was up to date with all the cool Google Betas out there. But check out GapMinder, its a nice flash implementation of various world statistics by country over time. There's both chart and map views along with temporal animations. You can highlight nations to track over time, select color and size symbology and zoom in on interesting trends. Lots of options make for lots of interesting results. Go play.Labels: bleeding edge, semantic, web 2.0, web community
Labels: creative design, I did not know that, world
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Labels: car, gender issues, health
Labels: health
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2 Comments:
404 is lame, donkey.
You've never even seen a good 404 message.
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